Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Wei Liang1 Xinzhe Yu1 Rawan Alghofaili2 Yining Lang3 Lap-Fai Yu2
1Beijing Institute of Technology 2George Mason University 3Alibaba Group
Virtual pets are an alternative to real pets, providing a substitute
for people with allergies or preparing people for adopting a real
pet. Recent advancements in mixed reality pave the way for virtual
pets to provide a more natural and seamless experience for users.
However, one key challenge is embedding environmental awareness
into the virtual pet (e.g., identifying the food bowl’s location) so
that they can behave naturally in the real world.
We propose a novel approach to synthesize virtual pet behaviors
by considering scene semantics, enabling a virtual pet to behave
naturally in mixed reality. Given a scene captured from the real
world, our approach synthesizes a sequence of pet behaviors (e.g.,
resting after eating). Then, we assign each behavior in the sequence
to a location in the real scene. We conducted user studies to evaluate our approach, which showed the efficacy of our approach in
synthesizing natural virtual pet behaviors.
Virtual Pets, Behavior Synthesis, Scene Semantics.
Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Wei Liang,
Xinzhe Yu,
Rawan Alghofaili,
Yining Lang,
Lap-Fai Yu
ACM Conference on Human Factors in Computing Systems (CHI 2021)
Paper,
Supplementary,
Video
@article{vrpet2021,
title=
{Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality},
author = {Liang, Wei and Yu, Xinzhe and Alghofaili, Rawan and Lang, Yining and Yu, Lap-Fai},
journal={ACM Conference on Human Factors in Computing Systems (CHI 2021)},
series = {CHI '21},
year = {2021},
publisher = {ACM},
location = {Yokohama, Japan},
keywords = {Virtual Pets, Behavior Synthesis, Scene Semantics}
}
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